10 Things That Make No Sense About Lonesome Village
10 Things That Make No Sense About Lonesome Village
Lonesome Village is a wholesome puzzle-solving life simulator set in the town of Ubhora, a place where all the villagers have mysteriously disappeared. Playing as Wes the Coyote, a curious traveler with a secret past, you stumble upon an empty village with an ominous-looking tower, where you discover all the villagers have been trapped, and immediately decide to help.
Related: Lonesome Village: Guide To Earning Hearts
Garnering mixed but mostly positive reviews on Steam, a lot of players felt let down by the lore, which leaves a lot of room for speculation about the main characters and the evil that befell the town. Even after solving all the tower’s main challenges, and following the storyline across the map’s different side quests, a lot of questions remain unanswered. Here are some of the most pressing.
Coronya is the first character Wes meets on his journey to free the villagers from the cursed prison tower. Appearing to him in the form of a flying spirit guide, Coronya does not introduce herself to Wes. She merely says she was the one communicating to him through the mirror, and gives him a magnifying glass “with incredible powers” to help him unlock some of the tower’s mysteries.
It is unclear whether Coronya is a former villager of the town, a benevolent ancestor that appears under distress, or a benign creature of the ethereal realm that decided to help when the dimensional doors were opened. It is also not explained throughout the game’s complete playthrough whether she will remain after her supporting role has been fulfilled.
9 What Is Coronya?
Next to her origin, the nature of Coronya’s existence is also a huge question mark. Of all the town’s villagers, which are animal characters of different species who walk on two legs (including bats!), she is the only character who can fly without props. Since her appearance suggests a breed of canine, it is not understood how she can fly unless she is either a spirit, or a magical creature, like a fairy.
This is further complicated by the fact that throughout the entire gameplay, none of the characters ever die. The trapped villagers are alive and okay upon release, there is no mention of characters who are not here anymore, or of Coronya herself by any of the other characters, suggesting that she only appears to Wes.
8 How Is Coronya Free?
Coronya is also the only character at the start of the game who is not only unharmed by the evil cultists or their one true deity, but also possesses a number of magical items that she gives to Wes to help him on his journey.
Related: Changes To Make Lonesome Village Go From Good To Great
We never know why or how she procured those items, how she came by the peculiar advantage of roaming free in a town trapped by a greater evil, or where her allegiance truly lies past helping Wes. As far as can be inferred, Coronya plays as the closest thing to a tutorial character, even though she persists throughout the whole game. The game’s save points, which are interactive statues scattered across the town, also take the form of this elusive guiding character.
7 Who Is The Third Cult Leader?
At the beginning of the game, the lore reveals that the town was taken hostage by three cult leaders, who opened a dimensional door during one of their ceremonies and released an all-powerful creature known as the “one true deity.” This creature made them a sacred promise: knowledge, strength, and absolute power to the bearer of an untold mystical object.
That being said, Wes only meets two of the cult leaders throughout his journey. Ezra, a bad wolf who is antagonized in the early game but cheers on the statue’s destruction at the end, and later Baran, another character that Wes has to fight at the very end of the game to procure the key to lifting this curse: an eye scepter depicting the monster deity. The third leader is nowhere to be seen.
6 Are The Dimensional Doors Still Open?
Having acquired the eye scepter, the final cutscene shows the eye statue, found on the tower’s topmost floor, being destroyed. The tower, however, which erupted from the ground when the dimensional doors were opened, remains standing.
Moreover, if the eye scepter was used to destroy the tower and defeat the monster deity, how is it promised to give knowledge, strength, and absolute power to its bearer? Is the mystical object yet to be found? Or was the monster deity seeking its own demise to teach the villagers a lesson on the value of friendship, gratitude, and community?
5 Why Are The Villagers Trapped In The Tower?
Following along that line of thought, we are led to question the main premise of the game: was the monster deity even a monster at all?
What if, in the pursuit of its prophecy, the cultists were blinded by greed for power and lust for knowledge, and held the whole town hostage to find the mystical object? This is also a theory, as we are never told why the villagers were trapped in the first place, or whether they went there of their own accord, perhaps in greed of procuring the mystical object themselves, and instead losing the item they prized the most.
4 Not All The Villagers Were Trapped In The Tower.
Having been told by Coronya that all the villagers had disappeared, Wes still finds other villagers trapped elsewhere across town as he embarks on different side quests. Mushroom the adventurer was found stuck in a hole, and Flich was saved from the sea.
Related: Lonesome Village: Beginner’s Tips
Wes had not freed Mushroom or Flich from the tower before finding them across town, and Coronya said all the villagers had disappeared, so how did they escape the cultists’ grasp, or the curse’s reach, in the first place?
3 Why Take Naps?
Having released Gonzo from the tower, Wes goes to visit him in his hotel, where he is reminded to take a nap from time to time.
This happens quite late into the game. By that time, Wes had never taken a nap, and was still doing pretty well. No meter was depleted, his energy hadn’t been affected, and his movement had not slowed down as he ran from the prison tower to the town and back to solve challenges and embark on side quests.
Other than naps, there is only one other instance where Wes watches the sunset mid-game, another activity that has zero utility in the gameplay. The clock, a meter appearing on the top right of the game UI, is also not critical to any of his tasks.
2 Using Food To Barter, Not Eat.
Described as a puzzle-solving life simulator on Steam, Lonesome Village does not just build a main character that survives on no sleep. Wes is also never seen eating.
Every food item acquired throughout the game, be it through fishing, foraging, or gardening, is used to trade with villagers for hearts or other items. One time, he even visits the dessert shop of one of the villagers he saved and offers him a number of berries to make pie. Wes, however, never eats the pie.
1 Not A Lonely Journey
The game’s title is the biggest mystery of all. Lonesome Village is anything but lonesome!
By the time he made it to the top of the tower, Wes had become something of a town hero, making friends with literally everyone and even getting his very own house, courtesy of Earl, the very first villager he saved.
There is so much that remains to be known about the sweet little town of Ubhora, perhaps more than enough to warrant a sequel.