|Season: A Letter To The Future Is About Climate Disaster|
Season: A Letter to the Future is a relatively short game where you play as a young woman tasked with recording the world before the “season ends”. What the season ending will bring is never clearly defined, but it’s implied things are about to change drastically, possibly meaning a cataclysmic event. You are meant to explore the world and memorialise things in a scrapbook that will be left for people in the next season. You take photos, record sounds, sketch things, and jot down your thoughts about what you witness. In the future, an archivist examines your records.
The world outside is unfamiliar, since this woman has never left her home village of Caro, isolated high up in the mountains. You leave, grab a bike, and start exploring the world. The moment you leave the confines of the village, everything looks wild, as if reclaimed by nature. The world is peppered with ruins, things half-visible and half-buried. The first vista you encounter overlooks a flooded plain, dotted with cranes and toppled machinery partially submerged in the water. An abandoned village, built on stilts, surrounds cranes in the distance.
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To the protagonist, this machinery is “ancient technology” they learned about in school. The game itself doesn’t give a clear indication of when it’s set, but if it is indeed set in our world, it seems pretty far in the future. The season before was a war, but it’s unclear if it’s war that left this world in ruins, or something that happened before. My theory – climate change. Climate disaster, specifically.