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The arrival of Overwatch 2 meant the slow destruction of |
I played a lot of Overwatch 1. Many many hours over three accounts and when you look at my most recent account the majority of the time I’ve played M is in Arcade mode. And as much as I’d like to say to you that I spent time playing everything from Total Mayhem to 1v1s, in actuality, I spent almost all my time in Overwatch playing Quick Play Classic.
If you’re like me and have played Overwatch since its original launch in 2016, then you’ll remember the various stages the game underwent before it became the 5v5 multiplayer it is today. At first Quick Play allowed you to play anyone, anyone at all, including duplicates. It was chaos, so then it became limited to one of each hero. This frustrated some players still as you could get a group of six DPS mains without anyone willing to change to a healer position. So more chaos ensued.
Eventually Blizzard put its foot down and decided on a final variation. All damage dealers are now the same class, rather than attack and defence and each team must have two supports, two tanks, and two DPS. This became Overwatch’s final format and the format for Competitive. This was the real way to play. But I, as a chaos lover, preferred the Quick Play that let anyone pick whatever hero they wanted (without duplicates). This became known as Quick Play Classic and it’s what I spent all my time in for the next few years of Overwatch.
Deep breaths
(Image credit: Blizzard)
I had no interest in winning, I just wanted my time with the game to be fun. I wanted to fly through the sky, free as a bird as Widowmaker and click heads. And because it was Arcade, no one cared. No one really minded if we won or lost. Actually I can recall some players being told to stop being so sweaty when they took to chat to complain about their team comp or players. If you wanted to play real Overwatch, QPC was absolutely not the place to do it. So existed this little bubble of Overwatch where everyone was pretty chill about whatever happened.
Fast forward a few years and here we have Overwatch 2. Quick Play Classic is retained but renamed and moved. Its continued popularity as an Arcade mode meant that it became a Competitive mode in itself and now it’s called Open Queue. It’s no longer Arcade but a main event once again.
The big gameplay change of Overwatch 2 was reducing the number of tanks you could have on a team from two to one. This change also buffed tanks hugely, taking them from what was practically bigger DPS with a little less damage, to goliaths. Being one on one with a tank in Overwatch 2 is a far more intimidating prospect than it ever was in Overwatch 1, and that was sort of the point. If ever you come to face a tank one on one as a DPS, of the same skill level, you’re in big trouble. This change, although sensible for ‘real’ Overwatch, sort of destroyed some of the fun version of Overwatch for me.